Tuesday 17 November 2015

Phase 03 - Final Submission

Short Film




References:
City of Sydney 2015, Street Count, City of Sydney, accessed 1 November 2015, <http://www.cityofsydney.nsw.gov.au/community/community-support/homelessness/street-count>

Stills from UE4 Environment







Additional Plans





Architectural Precedent



Files

Sunday 13 September 2015

Phase 02: The Pavilion

Concepts Behind Pavilions

The data set I chose to study in the previous phase was the amount of Government spending on homelessness vs. the profit of the hotels, pubs and clubs industry. The stark contrast between the amounts of money encouraged me to create a place where the homeless can comfortable enter and feel safe. As a result of this, all my pavilions are open with no clear entry or exit. They also provide protection from the elements, whilst still allowing natural light. These factors clearly indicate that this is a public space.

Terminal Line

The terminal line is defined as a "temporary loss of smoothness in an undulating surface". Taking inspiration from the trees on site and using L-systems, this pavilion has smooth glass panels instead of tree leaves, which are triangulated and faceted to maintain the overall shape of a tree.

Model in Unreal Engine 4 Environment

Variation 1

Variation 2

Variation 3

Emergence

Emergence is based around naturally occurring structures, where the whole is greater than the sum of its parts. This pavilion uses hexagonal geometry, like bee’s wax. The size of the hexagons are randomly generated and grasshopper’s kangaroo plugin allows for the geometry to be shot out, and then they are attracted together, forming their own overall shape.

Model in Unreal Engine 4 Environment

Variation 1

Variation 2
Variation 3

Mobility

Mobility/morphogenesis is where geometry is created by using computational methods, in this case, simulating gravity. The anchor points used are the locations of trees, found by setting up a grid on the site. Negative gravity is then unleashed on the structure, causing it to rise.

Model in Unreal Engine 4 Environment
Variation 1

Variation 2

Variation 3


IDDA Certification



Dropbox Link to All Files




Monday 24 August 2015

Phase 2 - Week 5

Things I've learned about UE4 Blueprints

  • Very similar to the user friendly visual coding style of grasshopper
  • I like the visualisation and the ability to view from different angles before finalising a script
  • The ability to make reusable elements through blueprints will be very useful
  • The number of tools available is overwhelming, but I am confident in being able to understand a fair amount soon
  • A clearer explanation of what the tool does would be helpful (grasshopper does this well)

Grasshopper Script Relating to Terminal Lines

I like generating random numbers and geometry through grasshopper. Here is a quick script I created based around the theory of terminal lines.




Tuesday 18 August 2015

Phase 01 - Submission

The data I chose to represent is the level of Federal government funding per year for the homeless and the amount of profit the pubs, clubs, taverns and bars make per year ($110,000,000 and $784,200,000 respectively).

I chose to place the particles for homeless funding on the site and the pubs, clubs, taverns and bars profit around the pub. Each particle source represents $10,000,000.




Link to model on dropbox: 

https://www.dropbox.com/sh/vka3kszl663cug9/AABLHQKCvdzFTdfBt_DM7MJpa?dl=0

References:

Australian Bureau of Statistics 2006, Clubs, Pubs, Taverns and Bars, Australia, 2004-05, Cat. no. 8687.0, Australian Bureau of Statistics, Canberra.

Borrello, E, McDonald, S 2015, 'Scott Morrison gives homelessness groups two-year, $230 million funding exxtension', ABC News, 23.03.15, accessed 11.08.15, <http://www.abc.net.au/news/2015-03-23/homelessness-sector-secures-230-million-funding-extension/6339592>

Monday 3 August 2015

Week 1

5 Things Learned About Unreal Engine 5


  1. User control: The use of the "wasd" controls. Typical of gaming and rendering software e.g. Lumion. Simple to use. The requirement to click a mouse button seems unnecessary.
  2. UCS: Similar to other software I have used, in particular, Autodesk products. Easy to control and understand.
  3. Content browser: Slightly different to other software and with a large range of downloadable content.
  4. Characters: Ability to place characters is unlike any software I have used. I am still unsure of the necessity of this feature for architectural purposes.
  5. Real time viewer: Similar to Lumion and Neon Render in Rhino. Very helpful for accurate visualisation.